Service image

Path of Master is built with Unreal Engine 5. The gameplay blends survival, Musou, and bullet‑hell elements. We’ve removed the usual roguelike pause‑to‑select‑skill mechanic and now upgrade skills on the fly by picking up skill cubes at the right moment. Your weapon has two interchangeable attack modes; using a special attack sacrifices your normal attack. After surviving the first four stages, Hell Island unlocks—granting massive gold but far tougher challenges. Survive ten minutes there to earn a powerful hidden perk.